#Resource hacker only shows version and manifest code
Visual Studio also creates a file called that contains code for easy access to the dictionary items. Corresponding manifest resource name is (yes, “resources” is repeated twice, one comes from the file name, and the other from the “.resx” extension being replaced with “.resources”). When you edit project resources on the Resources tab of the project property pages, Visual Studio creates another special resx file named Properties\Resources.resx. Additionally, in WPF applications you can access these resources via Application.GetResourceStream() in C# and via things like in XAML. You can access content of the ‘Resource’ files by creating an instance of ResourceManager and calling GetStream( filename). This file is generated during the build, it is not part of the project. You can get an entire dictionary for a particular culture via ResourceManager.GetResourceSet().įiles marked with build action of “Resource” are added to a special resx file called ProjectName.g.resx. You can retrieve a particular resource by calling ResourceManager.GetString(), ResourceManager.GetObject(), or ResourceManager.GetStream(). Note that the “base name” supplied to the constructor is the file name without extension. The entire resx file is placed into the executable as a single manifest resource. and then selecting Visual C# Items->General->Resource file. You can add resx file to your project by right clicking on the project name, choosing Add->New Item. Resx files can be used for localization: in addition to the name each object may have a culture, e.g. The object may be a string, an image, an icon, or a blob of bytes. It is a string-to-object dictionary that maps a name to an object. So called “.resx” file is a special kind of embedded resource. If in a project named MyProject you create a file named Texts\Guide.txt and mark it as EmbeddedResource, the project output will have a manifest resource named .Įmbedded resources can be enumerated by calling Assembly.GetManifestResourceNames() and read via Assembly.GetManifestResourceStream().Įmbedded resource has no predefined structure: it is just a named blob of bytes. All ‘Resource’ files are put in a special structured manifest resource named ‘ ProjectName.g.Resources‘.Įmbedded resources are the same as manifest resources. ‘EmbeddedResource’ files are placed directly into the executable as manifest resources.
( This StackOverflow post is probably the best, but not 100% accurate.) Today I became confused one more time, so I decided to clear up the matter and put an end to the confusion.įirst of all, both kinds of resource are actually embedded in the executable. The difference between the two is confusing, and exact up-to-date documentation is hard to find. In Visual Studio you can set “Build Action” for a project item to ‘Resource’ or ‘Embedded Resource’, among other things.